Northern Sky Aurora VFX in Unreal Engine 4 | Tyler Smith
An intermediate tutorial by Tyler Smith, where he demonstrates how to set up a material pipeline to simulate the aurora borealis against a night sky.
Northern Sky Aurora VFX in Unreal Engine 4 | Tyler Smith
In this tutorial Tyler will be going over how to set up two materials. The first one being a dynamic starry night sky with twinkling lights and clusters of stars shooting across the night sky. The second material covering how to move a planner mesh in a flowing dynamic fashion and achieve the light ray effects that move across the borealis.
This tutorial is perfect for anyone looking to start with visual effects in game art. A solid foundation of using paneer textures and moving meshes with world position displacement will open the gates to bringing your game environments to a new level with material movement and dynamic animation.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn the thought process of approaching an environment. Fuel your Creative Mind today.
THE ARTIST
Tyler Smith is a senior 3D artist with 7+ years of experience working in the AAA gaming industry. Tyler has a full understanding of VFX material pipelines, as well as how to set up a dynamic material system to achieve the most flexibility so artists can express their own creative style within a complex visual effects system.
CONTENTS
2 Hours
1080p Resolution
Unreal Engine 4 Project Files
Zbrush ZTools
Texture Files
SOFTWARE
Unreal Engine 4.25
Zbrush
Maya
Photoshop
Level
Intermediate
A basic understanding of linguistics and menu navigation in Zbrush, Maya, and Unreal Engine 4
LICENSE INFORMATION
Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.