Molten Lava in Substance Designer | Kyle Horwood
A tutorial by Kyle Horwood, demonstrating his process of creating lava using Substance Designer
MOLTEN LAVA IN SUBSTANCE DESIGNER | KYLE HORWOOD
This Substance Designer tutorial will go over the step by step process on how to develop a Molten Lava material. We will go over on how to create all the right maps for the material including the important emissive map that will help sell this material. We will also go over how to showcase the final material inside of Marmoset Toolbag. This tutorial is great for Environment Artists and Material artists to learn techniques in recreating a Lava material.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
THE ARTIST
Kyle Horwood is co-founder of a small game studio known as Cloud Colony Games. He also has worked on projects such as Security Booth, Spider-Man (PS4 & Remaster) and The Division 2.
CONTENTS
2 Hours
1080p Resolution
Marmoset Toolbag Scene
Substance Designer Graph File
SOFTWARE
Substance Designer
Marmoset Toolbag
Level
Intermediate
LICENSE INFORMATION
Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.