Unreal Engine 4 Lighting Fundamentals Part 1 | Florent Tunno
A tutorial by Florent Tunno, covering the fundamentals of lighting inside Unreal Engine 4.
Unreal Engine 4 Lighting Fundamentals Part 1 | Florent Tunno
Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge required to understand the tools and how to use them correctly, and break down the 5 fundamental pillars of lighting inside of Unreal Engine 4; Directional Light, Skylight, Post Process Volume, Volumetric Fog, and Lightmass Importance Volume.
Understanding the fundamentals of lighting is the first step in understanding how to present your work in a way that looks visually appealing and correct. It’s generally agreed that a very well created piece can fall apart if not lit correctly and vice versa, an average model can be made to look stunning in the right conditions. Art is 90% lighting, 10% everything else.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
THE ARTIST
Florent Tunno is a Lighting Artist at DONTNOD currently working on Twin Mirror and a Lighting Teacher at LISAA. With experience working in AAA and teaching students, Florent is the perfect artist to teach you everything you need to know about lighting. His focus and attention to understanding how lighting behaves and can drastically change a scenes atmosphere makes him adept at crafting a compelling story using only lights.
CONTENTS
45 Minute Video Tutorial
1080p Resolution
Level
Beginner
LICENSE INFORMATION
Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.