Sculpting a Chimera Skull | Phil Liu

A tutorial by Phil Liu, demonstrating his process on sculpting a chimera skull with ZBrush.

 

Sculpting a chimera skull | phil liu

Sculpting is an extremely powerful tool every artist should have in their arsenal. In this tutorial, Phil Liu, will guide you through his process of sculpting assets using ZBrush, demonstrating his various techniques when it comes to an organic asset, combining various workflows as well as setting up a pleasing presentation scene for your sculpts as presentation is key.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

THE ARTIST

Phil Liu is currently a 3D artist working at Valkyrie Entertainment. Phil has contributed to a variety of titles such as Shadow of War, Halo 5, Guild Wars 2 and most recently God of War. With experience working in AAA and a keen eye for attention to detail, Phil has the skill and knowledge to teach you some of the core aspects when it comes to sculpting in ZBrush. His focus on hyper realism and understanding of how assets are build makes him adept at creating visual benchmarks with ZBrush.

CONTENTS

  • 6 Hours

  • 1080p Resolution

  • References

  • Alpha Brushes

  • Custom UI

SOFTWARE

  • ZBrush

Level

  • Intermediate

    This is not an introduction to ZBrush. Users are expected to be familiar with the software.

LICENSE INFORMATION

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.