Creating Trim Sheets in Substance Designer | Keegan Keene

A tutorial by Keegan Keene on creating trim sheets with Substance Designer.

 

CREATING TRIM SHEETS IN SUBSTANCE DESIGNER | KEEGAN KEENE

Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation.

For the Environment Artist, trim sheets are a fundamental tool in your arsenal. It speeds up iteration time, allows for rapid changes and can even allow you to texture an entire scene with one texture. The techniques you will learn in this tutorial will enable you to start creating your own trim sheets and begin applying them to your projects.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

THE ARTIST

Keegan Keene is a Freelance Texture Artist and is well known for his realistic materials. He specializes in creating materials for video games and is prolific in creating trim sheet materials. Keegan has experience working at Game Textures, as well as a variety of other clients.

CONTENTS

  • 2 Hours 30 Minute Tutorial

  • References 

  • 1080p Resolution

  • Source Files

LICENSE INFORMATION

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.

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