Environment Sculpting for Games | Ivanna Liittschwager

A tutorial by Ivanna Liitschwager, demonstrating her process on sculpting assets for games with Zbrush.

 

Environment Sculpting for Games | Ivanna Liittschwager

Sculpting for games is unrivaled when it comes to visual quality and adding that artistic personal touch to your assets. In this tutorial Ivanna Liittschwager, will guide you through her process of sculpting assets using Zbrush, combining various workflows for creating wood, metal, brick work and more to craft this Hobbit Home.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

THE ARTIST

Ivanna Liittschwager is an Environment Artist at Sony Santa Monica. With experience working in AAA and a keen eye for attention to detail, Ivanna has the skill and knowledge to teach you some of the core aspects when it comes to sculpting in Zbrush. Her focus on hyper realism and understanding how assets are built makes her adept at creating visual benchmarks with Zbrush.

CONTENTS

  • 2 Hours 35 Minutes

  • 720p Resolution

SOFTWARE

  • Zbrush

Level

  • Intermediate

    This is not an introduction to Zbrush. Users are expected to be familiar with the software.

LICENSE INFORMATION

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.

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