In this article we deep-dive into Wanderers Rest, a cinematic Unreal Engine environment project featuring 3 stunning variations: overgrown, snowy and submerged. Brendan McGuinness joins us to go through the ins and outs of cinematics, crafting compositions and adding depth to a scene, his approach to lighting, camera setup and animation, how he used different inspirations and techniques to meticulously craft his 3 scenes and much more!