Articles

In this article we deep-dive into Wanderers Rest, a cinematic Unreal Engine environment project featuring 3 stunning variations: overgrown, snowy and submerged. Brendan McGuinness joins us to go through the ins and outs of cinematics, crafting compositions and adding depth to a scene, his approach to lighting, camera setup and animation, how he used different inspirations and techniques to meticulously craft his 3 scenes and much more!

We’re joined by Nathan Alderson as we dive deep into the creation of his breath-taking stylized sci-fi scene, The Rusty Speeder. We discover the ins and outs of Nathans creation process including: utilizing RGB masks for texturing, creating and working with trim sheets, tips and tricks for using ZBrush and how he used it in the creation of his rocks and other assets, working with Runtime Virtual Textures and much more!

Join us for this voyage into crafting a highly detailed, realistic WWII camera rifle with Geremia Merzari. We dive into his creation process from modelling and sculpting in Blender, ZBrush and Houdini, texturing with Substance Painter, Substance Designer and Photoshop as well as presentation tips in Marmoset Toolbag. Geremia also shares his texturing tips and tricks for weapon art!


Tutorials

Advanced Material Blending in UE5| Cairo Goodbrand

Authoring content for games requires consideration of certain constraints and limitations. In this intermediate tutorial, Cairo Goodbrand will take you through creating material blends in Unreal Engine 5 which will utilize vertex painting as well as multiple UV channels. Inspired by techniques used at AAA studios such a Naughty Dog, this method allows for the creation of a wide variety of assets with minimal texture memory usage.

Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans.

Creating a stylized environment from scratch is no easy task. In this tutorial Kem Yaralioglu, will demonstrate his thought process when it comes to approaching an environment and give you a general overview of how he has created this environment, explaining why choices are made and how you can use deploy these techniques in your own projects.


Podcasts

EXP Podcast 030 | Career Advice

WhateveWelcome to the EXP Podcast hosted by Tim Burroughs and co-host Luan Vetoreti. This episode we are joined by Dylan Abernethy, Senior 3D Environment Artist at Compulsion Games and Charlie Foreman, Material Artist at People Can Fly Chicago. We cover a range of topics including: Common student mistakes, moving for work vs staying remote and contract vs full time in games hiring.r it is, the way you tell your story online can make all the difference.

EXP Podcast 029 | Tech Art

Welcome to the EXP Podcast hosted by Tim Burroughs and co-host Luan Vetoreti. This episode we are joined by Nina Klos, Associate Technical Artist at DR Studios and Kay Volbeda, Environment Tech Artist. We cover a range of topics including: What is a tech artist, how tech artists fit in with other teams and the tech of UE4 vs UE5.

Welcome to the EXP Podcast hosted by Tim Burroughs and co-host Luan Vetoreti. This episode we are joined by Mike-Amir El Frangi, Principal Character Artist at Quantic Dream and Crystal Bretz, Senior Modeller at Framestore. We cover a range of topics including: How they got started, Film vs Game characters and sculpting for 3D printing.